Invited SpeakersProfile Details

BERND BICKEL Assistant Professor, heading the Computer Graphics and Digital Fabrication group at IST Austria


Bernd Bickel is an Assistant Professor, heading the Computer Graphics and Digital Fabrication group<> at IST Austria<>. He is a computer scientist interested in computer graphics and its overlap into animation, biomechanics, material science, and digital fabrication. His main objective is to push the boundaries of how digital content can be efficiently created, simulated, and reproduced.

Bernd obtained his Master's degree in Computer Science from ETH Zurich in 2006. For his PhD studies, Bernd joined the group of Markus Gross who is a full professor of Computer Science at ETH Zurich and the director of Disney Research Zurich. From 2011-2012, Bernd was a visiting professor at TU Berlin, and in 2012 he became a research scientist and research group leader at Disney Research, where he investigates approaches for simulating, designing, and fabricating materials and 3D objects. In early 2015 he joined IST Austria.

Bernd's work focuses on two closely related challenges: (1) developing novel modeling and simulation methods, and (2) investigating efficient representation and editing algorithms for materials and functional objects. Recent work includes: theoretical foundations and practical algorithms for measuring and modeling the deformation behavior of soft tissue; simulating and reproducing fundamental properties, such as elasticity, surface reflectance, and subsurface scattering; and computational design systems for efficiently creating functional artifacts such as deformable objects and mechanical systems.​

All sessions by BERND BICKEL

  • Day 2Tuesday, April 11th
4:30 pm

Computational Design of Deforming Objects for Advanced Fabrication

I will describe recent progress in the area of computational fabrication towards novel concepts for reproducing objects with nontrivial shapes and topologies. First, I will present FlexMolds, a novel computational approach to automatically design flexible, reusable molds that, once 3D printed, allow us to physically fabricate, by means of liquid casting, multiple copies of complex shapes with rich surface details and complex topology. I will then investigate the design of objects that can self-deform. I will introduce CurveUps, curvy shells that form from an initially flat state. They consist of small rigid tiles that are tightly held together by two pre-stretched elastic sheets attached to them. Our method allows the realization of smooth, doubly curved surfaces that can be fabricated as a flat piece. Once released, the restoring forces of the pre-stretched sheets support the object to take shape in 3D. CurveUps are structurally stable in their target configuration. All approaches will be illustrated with examples.

KAUST 16:30 - 17:00 Details