Invited SpeakersProfile Details

WOLFGANG HEIDRICH Director of the Visual Computing Center at King Abdullah University of Science and Technology (KAUST)


Prof. Wolfgang Heidrich is the director of the Visual Computing Center at King Abdullah University of Science and Technology (KAUST). He is also affiliated with the University of British Columbia, where he held the Dolby Research Chair until 2013. Dr. Heidrich received his PhD in Computer Science from the University of Erlangen in 1999, and then worked as a Research Associate in the Computer Graphics Group of the Max-Planck-Institute for Computer Science in Saarbrucken, Germany, before joining UBC in 2000. Dr. Heidrich's research interests lie at the intersection of computer graphics, computer vision, imaging, and optics. In particular, he has worked on computational photography and displays, High Dynamic Range imaging and display, image-based modeling, measuring, and rendering, geometry acquisition, GPU-based rendering, and global illumination. Dr.  Heidrich has written well over 150 refereed publications on these subjects and has served on numerous program committees. His work on High Dynamic Range Displays served as the basis for the technology behind Brightside Technologies,

which was acquired by Dolby in 2007 Dr. Heidrich has served as the program co-chair for Graphics Hardware 2002, Graphics Interface 2004, the Eurographics Symposium on Rendering, 2006, and PROCAMS 2011. Dr. Heidrich is the recipient of a 2014 Humboldt Research Award.


  • Day 1Monday, April 10th
  • Day 3Wednesday, April 12th
9:00 am

Conference opening and Welcome remarks

KAUST 09:00 - 09:30 Details

9:00 am

Fluid Imaging for Graphics and Beyond

Fluid imaging has many significant applications in scientific and engineering fields such as combustion research, design of airplanes and underwater vehicles, and development of artificial heart valves. It has also been intensely studied in computer graphics. Since 3D unsteady flows and turbulence are very common in such domains, the main task of the fluid imaging is to allow probing the fluid motions over a range of length scales. In other words, the ultimate goal is to be able to obtain 3D dense measurements of the three components of the velocity vector, known as 3D-3C. Unfortunately, a dense reconstruction of all three components of the velocity field over the full 3D volume requires multiple cameras and remains elusive in practice. In this presentation I will summarize recent work at KAUST to develop a single-camera, full 3D fluid capture method.

KAUST 09:00 - 09:30 Details